The Sims 4: Get to Work!
Expansion pack that enables building a retail store
- Category Role Playing
- Program license Paid
- Size 1.21 MB
- Works under: Windows 8 / Windows 2003 / Windows Vista / Windows XP / Windows 7 / Windows 8.1
- Program available in English
- Program by ELECTRONIC ARTS
More content and more hours of gameplay to enjoy.
The Sims 4 Get to Work is the first full and official expansion pack for the Sims 4, and its reception has only been lukewarm because it feels like content they should have included in the original. It feels as if the creators held a lot of material back from the base game for Sims 4, and that they have created an expansion pack with the stuff they held onto. If you buy the expansion, then it is going to keep you busy for a while. If you give it eight hours every day, then you will get around one week of extra gameplay out of it before you start repeating yourself and re-treading old ground (i.e. re-applying for the same job and starting from scratch again).
Three New Career Paths
Yes, you read that correctly, there are only three new career paths, but they each have a fair amount of depth, which makes taking them up more rewarding in the short term. In the long term, it just feels like they have added more things to do repeatedly. It feels like they have added more routine, but then isn’t that a big part of the Sims as a whole? They are supposed to mimic real life, and yet most of us end up doing the same things over and over again with no real purpose or meaning (sounds like real life to me).
Climb Up The Ladder To See Aliens
In this expansion, there are aliens, and you see signs of them from time to time. For example, as a scientist, you can contact them, and as a doctor, you see men that have been impregnated by aliens. If you progress high enough up your career ladder, then eventually you are able to visit the alien world. You may also create aliens, who themselves have their own powers and such.
Fill Up Your Hunger Bar
If you decide to become a scientist, you can create serums and such that you can use to affect the mood or the desires of your Sims. For example, you can create a serum that will fill up the hunger bar of your Sim so that you do not have to eat. This is a very similar mechanic to the science station on the Sims 1. There was a chemistry table that was added on one of the expansion packs that allowed you to change your Sims statistics. You could also make the green potion that filled up your Sims needs bars. This expansion works with a similar idea.
Progress With Your Career To Do More Things
As you go up the ladder, you open up new options within the game. For example, as a detective, you are only allowed to collect and process evidence, but then as you are promoted, you are able to file a case report and such. As a starter officer, you have to hand off your evidence to somebody higher up the chain, but as you go up the chain you take on more and more so that you can collect evidence, or have other people do it, and then go through the entire crime solving process that includes interviewing the criminals and such.
- Some careers offer more than others
- It adds a different dimension to the game
- It gives you the type of content you should have had in the first download
- Plenty of customization options for the retail stores
- The more you progress, then the more you get to do.
- There is at least a weeks worth of extra content to play with.
- The hospitals have no tension at all
- Career progression is very restrictive
- It simply adds more things to add into your repetitive routine
- The alien world is just there to please the kids
- It is not going to knock your socks off